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Sheriff Jones
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Posted - 2008.07.30 07:06:00 -
[1]
Edited by: Sheriff Jones on 30/07/2008 07:06:39 I have a question for the ones complaining about this "nerf" as game braking".
Would you be happy if there was only one ship to choose from?
As that's what this change is about, making so that nano-fitting isn't the ONLY viable option(i know it's not but it's FOTM and as such, too used) when going to combat.
So, would you rather there's many many options to choose from and many many ways to battle in your own...umm...Edium sir? Yes! In your own Edium!, or that we all fly in rookie ships at mach2k and pewpew eachother with mining lasers?
Just curious, and wasn't about to clutter the forum with another thread about it...
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Sheriff Jones
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Posted - 2008.07.30 07:15:00 -
[2]
Edited by: Sheriff Jones on 30/07/2008 07:16:01
Originally by: teji
Quote: As that's what this change is about, making so that nano-fitting isn't the ONLY viable option(i know it's not but it's FOTM and as such, too used) when going to combat.
The change is about taking something that is marginally imbalanced and instead of balancing it they are removing it's viability completely from the game. It's no longer an option. While you spout your crap about "options" CCP is busy removing those options from the game.
From what i've heard, it used to be that nano-ships couldn't be hit at all. I don't find that a "marginally unbalanced" issue.
Also, i doubt it's THAT killing blow to nanoships, just that they aren't THAT imbalanced anymore.
Or are they changing nano effects from +90% to -20% or something? 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sheriff Jones
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Posted - 2008.07.30 07:34:00 -
[3]
Edited by: Sheriff Jones on 30/07/2008 07:39:01 Question and claarification to above before judgement:
Can the battleship kill the interceptor if the interceptor doesn't want to(aka, keeps it's distance/etc)?
The reason i ask is that if the above is correct, this might be a step towards a more realistic battle scenario where one frigate should NOT go near a battleship.
If the battleship can't fight frigates, and the frigates can't fight battleships(one on one), then it would force fleets to have more frigate vs frigate, cruiser vs frigate, cruiser vs cruiser etc fights and leave the big boys fight amongst eachother.
Unless ofcourse you fit a battleship for a destroyer role.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sheriff Jones
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Posted - 2008.07.30 07:58:00 -
[4]
If, using the interceptor as an example, the inty can be killed by any ship(like cruisers, battleships, etc) without it being able to do anything, then there's a problem.
I just have this slight tickle in my bum that A: this isn't that big a problem and B: it is big enough a problem to be a problem.
I'm thinking, this should go through, but then do a bit of tweaking to balance the "really bad outcomes".
Because as it sounds, i'm kinda liking the fact frigates are taken out of the battleship arena. Kinda.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sheriff Jones
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Posted - 2008.07.30 13:13:00 -
[5]
Originally by: Marcus Druallis
Originally by: Sheriff Jones Edited by: Sheriff Jones on 30/07/2008 07:39:01 Question and claarification to*snip*a destroyer role.
Because we all want that realistic scenario. What you're suggesting removes nano as the supposed solopwn, and makes BS solopwn.
While i'm not suggesting anything, simply saying what would be a nice way for things to progress to, regarding your reply, BS should be more "solo-pwn" then a frigate variable. Frigates, solo, hould hunt other frigates or cruisers maybe, but not battleships.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sheriff Jones
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Posted - 2008.07.30 15:37:00 -
[6]
Originally by: Marcus Druallis
Originally by: Sheriff Jones
Originally by: Marcus Druallis
Originally by: Sheriff Jones Edited by: Sheriff Jones on 30/07/2008 07:39:01 Question and claarification to*snip*a destroyer role.
Because we all want that realistic scenario. What you're suggesting removes nano as the supposed solopwn, and makes BS solopwn.
While i'm not suggesting anything, simply saying what would be a nice way for things to progress to, regarding your reply, BS should be more "solo-pwn" then a frigate variable. Frigates, solo, hould hunt other frigates or cruisers maybe, but not battleships.
So you think that Battleships should be able to just take out anything smaller than them solo? Tbh, thats a bit more ******ed than what is going on atm.
Oh no no, but Battleship should keep you alive more then a frigate. So technically, a battleship should(if fitted for frigate destruction) be able to take down a frigate if need be, but a frigate shouldn't be able to take down a battleship.
Basically, make battleships hitting frigates harder, while keeping frigates "useless" against battleships. You know?
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sheriff Jones
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Posted - 2008.07.30 17:28:00 -
[7]
Originally by: Marcus Druallis Interceptors were not taking down BS's solo, they were just holding them there. Now they can't even "intercept".
But more then one can right?
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
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